DMH-Online

Dungeon Masters Helper · Est. 2005

Placeables Scripts

NWN Script: useable_sundial_004.htm

Author Sticky: Post Working Scripts Here
Zinderin Posted: Wednesday, 03 July 10:05AM
Script Name: sc_sundial

What it does: Allows a sun dial to speak the actual game time to a resolution of 15 minutes. I.E. "2:45 PM". At night, it will tell the PC the sun dial doesn't work at night.

Notes: Just make this the OnUsed event script of a sun dial. This script is tested and works.

NWScript:
//:://////////////////////////////////////////////
/*
    When placed on a sun dial's ONUSED event, this
    script will provide the actual game time to a
    resolution of 15 minute increments.  15 minutes
    is about as accurate as a sun dial would be
    anyway.
*/
//:://////////////////////////////////////////////
//:: Created By: Brett Lathrope
//:: Created On: July 3, 2002
//:://////////////////////////////////////////////
void main()
{
  int nHour = GetTimeHour();
  int nMinute = GetTimeMinute();
  int nSeconds = GetTimeSecond();
  int nFM;                          //False Minute we'll build.
  string sFM;                       // String storage of our false minute.
  if (GetIsNight()){
    SpeakString("Sun dials don't work at night.",TALKVOLUME_TALK);
    return;
  }
  nFM = GetTimeMinute() * 30;
  if (nSeconds >= 30) nFM = nFM + 15;
  sFM = IntToString(nFM);
  if (GetStringLength(sFM) == 1) sFM = "0" + sFM;
  string sDesignate = " AM";
  if (nHour > 12){
    nHour = nHour - 12;
    sDesignate = " PM";
  }
  string sTmp = IntToString(nHour) + ":" + sFM + sDesignate;
  SpeakString("It is about " + sTmp,TALKVOLUME_TALK);
}



Regards,

Brett

⌂ All Scripts ← PreviousNext → 👁 Category List

All Placeables Scripts

📄 cast_haste 📄 check_fire 📄 chest_puzzle 📄 close_door 📄 close_door_002 📄 close_door_003 📄 close_door_004 📄 create_item_with_delay 📄 darklamp 📄 darklamp_002 📄 day_night_lights 📄 day_night_lights_002 📄 destroy_spawned_items 📄 destroy_spawned_items_002 📄 door_guard 📄 door_lock_item 📄 dragging_placeables 📄 encounter_on_open 📄 encounter_on_open_002 📄 fair_loot 📄 fire_burns 📄 guarded_chest 📄 kill_attacker 📄 kill_nearby 📄 lights_on_off 📄 linked_doors 📄 moveable_placeables 📄 multi_door 📄 open_doors 📄 poly_attacker 📄 polymorph_pc 📄 polymorph_pc_002 📄 random_teleport 📄 refil_chest 📄 refil_chest_002 📄 refil_chest_003 📄 refil_chest_004 📄 refil_chest_005 📄 refil_chest_006 📄 refil_chest_007 📄 remove_with_item 📄 respawner 📄 smart_doors 📄 spit_treasure 📄 talkable_placeables 📄 talking_door 📄 talking_sign 📄 talking_sign_002 📄 talking_sign_003 📄 talking_sign_004 📄 teleporting_chairs 📄 useable_bedroll 📄 useable_birdcage 📄 useable_cannon 📄 useable_catapult 📄 useable_chair 📄 useable_chair_002 📄 useable_chair_003 📄 useable_chair_004 📄 useable_couch 📄 useable_divining_pool 📄 useable_gong 📄 useable_kegs 📄 useable_kegs_002 📄 useable_placeables_002 📄 useable_sign 📄 useable_sign_002 📄 useable_sundial 📄 useable_sundial_002 📄 useable_sundial_003 📄 useable_sundial_004 📄 useable_sundial_005 📄 useable_sundial_006 📄 useable_training_dummy 📄 useable_training_dummy_002 📄 useable_training_dummy_003 📄 useable_training_dummy_004 📄 useable_trapdoor 📄 useable_trapdoor_002 📄 useable_trapdoor_003 📄 useable_trapdoor_004 📄 weapon_spawn_per_class 📄 worth