DMH-Online

Dungeon Masters Helper · Est. 2005

Placeables Scripts

NWN Script: refil_chest_005.htm

Author Sticky: Post Working Scripts Here
Randis Posted: Monday, 08 July 03:07PM
1. Ondeath/Onspawn Box Respawner
2. Places Low, Medium, or High treasure in a box based on player info, on death or spawn of a monster. Also added script to add specified items in a box Ondeath or Onspawn of a monster.
3. Works best with the Ondeath script. Radom Treasure can also add nothing to a box if setting is low (not very often) :roll
NWScript:
//-------------------------------------------
//::Ondeath/Onspawn Container Spawner      --
//::By: Randis                             --
//::Email: Hypnoticelectrons@hotmail.com   -- 
//::July 5, 2002                            --
//-------------------------------------------
//
//
//PLACE THESE IN YOUR ONDEALTH, OR ONSPAWN SCRIPTS
//
//--------Example Scrip - Puts High Treasure Item in Box After Death Or Spawn, Based on Player Info
{
#include "NW_o2_CONINCLUDE"
object oChest = GetObjectByTag("Your Container's Tag Here");
object oPlayer = GetFirstPC();
GenerateHighTreasure(oPlayer, oChest);
}
//
//--------Example Scrip - Puts Medium Treasure Item in Box After Death Or Spawn, Based on Player Info
{
#include "NW_o2_CONINCLUDE"
object oChest = GetObjectByTag("Your Container's Tag Here");
object oPlayer = GetFirstPC();
GenerateMediumTreasure(oPlayer, oChest);
}
//
//--------Example Scrip - Puts Low Treasure Item in Box After Death Or Spawn, Based on Player Info
{
#include "NW_o2_CONINCLUDE"
object oChest = GetObjectByTag("Your Container's Tag Here");
object oPlayer = GetFirstPC();
GenerateLowTreasure(oPlayer, oChest);
}
//
//--------Example Scrip - Puts High Treasure Item, And a Custom Item in Box After Death Or Spawn
{
#include "NW_o2_CONINCLUDE"
object oChest = GetObjectByTag("Your Container's Tag Here");
object oItem = CreateItemOnObject("Your Item's Tag Here", oChest);
object oPlayer = GetFirstPC();
GenerateHighTreasure(oPlayer, oChest);
}
//
//--------Example Scrip - Puts Medium Treasure Item, And a Custom Item in Box After Death Or Spawn
{
#include "NW_o2_CONINCLUDE"
object oChest = GetObjectByTag("Your Container's Tag Here");
object oItem = CreateItemOnObject("Your Item's Tag Here", oChest);
object oPlayer = GetFirstPC();
GenerateMediumTreasure(oPlayer, oChest);
}
//
//--------Example Scrip - Puts Low Treasure Item, And a Custom Item in Box After Death Or Spawn
{
#include "NW_o2_CONINCLUDE"
object oChest = GetObjectByTag("Your Container's Tag Here");
object oItem = CreateItemOnObject("Your Item's Tag Here", oChest);
object oPlayer = GetFirstPC();
GenerateLowTreasure(oPlayer, oChest);
}
//



Enjoy

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All Placeables Scripts

📄 cast_haste 📄 check_fire 📄 chest_puzzle 📄 close_door 📄 close_door_002 📄 close_door_003 📄 close_door_004 📄 create_item_with_delay 📄 darklamp 📄 darklamp_002 📄 day_night_lights 📄 day_night_lights_002 📄 destroy_spawned_items 📄 destroy_spawned_items_002 📄 door_guard 📄 door_lock_item 📄 dragging_placeables 📄 encounter_on_open 📄 encounter_on_open_002 📄 fair_loot 📄 fire_burns 📄 guarded_chest 📄 kill_attacker 📄 kill_nearby 📄 lights_on_off 📄 linked_doors 📄 moveable_placeables 📄 multi_door 📄 open_doors 📄 poly_attacker 📄 polymorph_pc 📄 polymorph_pc_002 📄 random_teleport 📄 refil_chest 📄 refil_chest_002 📄 refil_chest_003 📄 refil_chest_004 📄 refil_chest_005 📄 refil_chest_006 📄 refil_chest_007 📄 remove_with_item 📄 respawner 📄 smart_doors 📄 spit_treasure 📄 talkable_placeables 📄 talking_door 📄 talking_sign 📄 talking_sign_002 📄 talking_sign_003 📄 talking_sign_004 📄 teleporting_chairs 📄 useable_bedroll 📄 useable_birdcage 📄 useable_cannon 📄 useable_catapult 📄 useable_chair 📄 useable_chair_002 📄 useable_chair_003 📄 useable_chair_004 📄 useable_couch 📄 useable_divining_pool 📄 useable_gong 📄 useable_kegs 📄 useable_kegs_002 📄 useable_placeables_002 📄 useable_sign 📄 useable_sign_002 📄 useable_sundial 📄 useable_sundial_002 📄 useable_sundial_003 📄 useable_sundial_004 📄 useable_sundial_005 📄 useable_sundial_006 📄 useable_training_dummy 📄 useable_training_dummy_002 📄 useable_training_dummy_003 📄 useable_training_dummy_004 📄 useable_trapdoor 📄 useable_trapdoor_002 📄 useable_trapdoor_003 📄 useable_trapdoor_004 📄 weapon_spawn_per_class 📄 worth