Placeables Scripts
NWN Script: poly_attacker.htm
| Author | Sticky: Post Working Scripts Here |
| Ratmaster2000 | Posted: Monday, 01 July 07:45AM |
| 1. Script name: Polydoor 2. what it does: turns a character into a polymorphed character when a door is attacked 3. Notes: place this script in a door's on damaged area Okay I tried the earlier post about changing an NPC into a penguin when a door was opened, but I wanted the polymorph to happen only when the PC tried the door, as I have many doors that are indesctructible and unopenable (hey, its stupid for an inn to have an open backdoor right? But I didnt want the door to go anywhere), BTW thats a lousy use of plot and I hope Bioware fixes that. Well since I couldn't get it to work that way (or maybe I am just tired) I figured, like me, the PC's would attack the door at least once so I used the on damaged area and came up with this
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All Placeables Scripts
📄 cast_haste
📄 check_fire
📄 chest_puzzle
📄 close_door
📄 close_door_002
📄 close_door_003
📄 close_door_004
📄 create_item_with_delay
📄 darklamp
📄 darklamp_002
📄 day_night_lights
📄 day_night_lights_002
📄 destroy_spawned_items
📄 destroy_spawned_items_002
📄 door_guard
📄 door_lock_item
📄 dragging_placeables
📄 encounter_on_open
📄 encounter_on_open_002
📄 fair_loot
📄 fire_burns
📄 guarded_chest
📄 kill_attacker
📄 kill_nearby
📄 lights_on_off
📄 linked_doors
📄 moveable_placeables
📄 multi_door
📄 open_doors
📄 poly_attacker
📄 polymorph_pc
📄 polymorph_pc_002
📄 random_teleport
📄 refil_chest
📄 refil_chest_002
📄 refil_chest_003
📄 refil_chest_004
📄 refil_chest_005
📄 refil_chest_006
📄 refil_chest_007
📄 remove_with_item
📄 respawner
📄 smart_doors
📄 spit_treasure
📄 talkable_placeables
📄 talking_door
📄 talking_sign
📄 talking_sign_002
📄 talking_sign_003
📄 talking_sign_004
📄 teleporting_chairs
📄 useable_bedroll
📄 useable_birdcage
📄 useable_cannon
📄 useable_catapult
📄 useable_chair
📄 useable_chair_002
📄 useable_chair_003
📄 useable_chair_004
📄 useable_couch
📄 useable_divining_pool
📄 useable_gong
📄 useable_kegs
📄 useable_kegs_002
📄 useable_placeables_002
📄 useable_sign
📄 useable_sign_002
📄 useable_sundial
📄 useable_sundial_002
📄 useable_sundial_003
📄 useable_sundial_004
📄 useable_sundial_005
📄 useable_sundial_006
📄 useable_training_dummy
📄 useable_training_dummy_002
📄 useable_training_dummy_003
📄 useable_training_dummy_004
📄 useable_trapdoor
📄 useable_trapdoor_002
📄 useable_trapdoor_003
📄 useable_trapdoor_004
📄 weapon_spawn_per_class
📄 worth