DMH-Online

Dungeon Masters Helper · Est. 2005

Placeables Scripts

NWN Script: close_door.htm

Author Sticky: Post Working Scripts Here
Sharlenwar Posted: Wednesday, 26 June 05:58PM
1. Script Name: Automatic Door Closing by Martin Holubec aka Sharlenwar

2. What it does: There are two scripts, one intitiates a local variable "beatcount" to count the heartbeats. The second script checks each heartbeat to see if the variable is at 4, and if so, closes the door.

3. Notes: This is useful for those persistant world modules that players open doors in and never close.

4. Place this part of the script in a doors OnOpen

NWScript:
void main()
{
  SetLocalInt(OBJECT_SELF,"beatcount",0);
}



Then place this script in a doors OnHeartbeat

NWScript:
void main()
{
  if ((GetLocalInt(OBJECT_SELF,"beatcount")) == 4)
  {
    if (GetIsOpen(OBJECT_SELF))
      ActionCloseDoor(OBJECT_SELF);
      SetLocalInt(OBJECT_SELF,"beatcount",0);
      return;
  }
  else
    SetLocalInt(OBJECT_SELF,"beatcount",(GetLocalInt(OBJECT_SELF,"beatcount")) + 1);
}



And viola, it should work. If you want the door to remain open longer, then just change the == 4 to something like == 10 which then about 20 seconds will transpire before closing.

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All Placeables Scripts

📄 cast_haste 📄 check_fire 📄 chest_puzzle 📄 close_door 📄 close_door_002 📄 close_door_003 📄 close_door_004 📄 create_item_with_delay 📄 darklamp 📄 darklamp_002 📄 day_night_lights 📄 day_night_lights_002 📄 destroy_spawned_items 📄 destroy_spawned_items_002 📄 door_guard 📄 door_lock_item 📄 dragging_placeables 📄 encounter_on_open 📄 encounter_on_open_002 📄 fair_loot 📄 fire_burns 📄 guarded_chest 📄 kill_attacker 📄 kill_nearby 📄 lights_on_off 📄 linked_doors 📄 moveable_placeables 📄 multi_door 📄 open_doors 📄 poly_attacker 📄 polymorph_pc 📄 polymorph_pc_002 📄 random_teleport 📄 refil_chest 📄 refil_chest_002 📄 refil_chest_003 📄 refil_chest_004 📄 refil_chest_005 📄 refil_chest_006 📄 refil_chest_007 📄 remove_with_item 📄 respawner 📄 smart_doors 📄 spit_treasure 📄 talkable_placeables 📄 talking_door 📄 talking_sign 📄 talking_sign_002 📄 talking_sign_003 📄 talking_sign_004 📄 teleporting_chairs 📄 useable_bedroll 📄 useable_birdcage 📄 useable_cannon 📄 useable_catapult 📄 useable_chair 📄 useable_chair_002 📄 useable_chair_003 📄 useable_chair_004 📄 useable_couch 📄 useable_divining_pool 📄 useable_gong 📄 useable_kegs 📄 useable_kegs_002 📄 useable_placeables_002 📄 useable_sign 📄 useable_sign_002 📄 useable_sundial 📄 useable_sundial_002 📄 useable_sundial_003 📄 useable_sundial_004 📄 useable_sundial_005 📄 useable_sundial_006 📄 useable_training_dummy 📄 useable_training_dummy_002 📄 useable_training_dummy_003 📄 useable_training_dummy_004 📄 useable_trapdoor 📄 useable_trapdoor_002 📄 useable_trapdoor_003 📄 useable_trapdoor_004 📄 weapon_spawn_per_class 📄 worth