DMH-Online

Dungeon Masters Helper · Est. 2005

Placeables Scripts

NWN Script: useable_kegs.htm

Author Sticky: Post Working Scripts Here
Acen_LOA Posted: Wednesday, 26 June 12:06AM
My thanks to Elmer The Destroyer for the suggestion. Please posts completed scripts in the following format for ease of reading:

1. Script Name: give_ale

2. What it does: creates an item of ale and places in the user's inventory.

3. Notes: I wanted to make a tavern and have useable kegs in it. It would be cool to have people playing NPCs and be able to go to the kitchen, click on a keg, and have an ale end up in their inventory. This script does that just fine (and could work for making any item appear in the inventory but I used it for kegs and liquor )

make sure to plae in the keg's OnUsed event and make it useable.

4. The Script itself
NWScript:
/*
  An ale giving script
  Scriptor: Brandon Kassebaum
  email: bkassebaum@netscape.net
*/
void main()
{
    object oPlayer = GetLastUsedBy();
    if (oPlayer == OBJECT_INVALID)
    {
        // error message
        SpeakString("Hey I don't have a player selected!");;
    }
    else
    {
        string sName = GetPCPlayerName(oPlayer);
        SpeakString("*" + sName + " pours an Ale*");
        // create the ale
        string sItemTag = "NW_IT_MPOTION021";
        int nStackSize = 1;
        object oItem = CreateItemOnObject(sItemTag, oPlayer, nStackSize);
        if(oItem == OBJECT_INVALID)
            // error message
            SpeakString("I'm all out of ale! (and possessed too it seems)");
    }
}
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