DMH-Online

Dungeon Masters Helper · Est. 2005

Placeables Scripts

NWN Script: talking_door.htm

Author Sticky: Post Working Scripts Here
Slabar Posted: Wednesday, 26 June 01:38AM
Script Name: Locked Door Conversation

What it Does: Have a locked Door Begin a Dialog Conversation with a player

NOTES:
1. Create your conversation.
2. Create your script


NWScript:
// Begin a Locked Door Conversation (OnFailToOpen)
void main()
{
    object oObjectToDialog = GetClickingObject();
    string sResRef=" your_conversation ";
    BeginConversation(sResRef, oObjectToDialog);
}





3. Right click your door on the map.
4. Set you properties for the door.
A) Lock your door and set your OLDC and CLDC
B) Under Scripts - Place the name of your script [selectable via drop down list]
C) Under Advanced - change belongs to faction to commoner
D) Under Advanced - change conversation to your particular conversation
E) Press OK

4. Additional options that I am using is Auto Opening the door on successful yes to open door. Auto Close the door after the door opens with a loud click.

If anyone has any questions please feel free to ask.

_________________
Stephen M. LaBar, Jr.

Visit me on my personal site at:
http://www.labar.com/nwn

⌂ All Scripts ← PreviousNext → 👁 Category List

All Placeables Scripts

📄 cast_haste 📄 check_fire 📄 chest_puzzle 📄 close_door 📄 close_door_002 📄 close_door_003 📄 close_door_004 📄 create_item_with_delay 📄 darklamp 📄 darklamp_002 📄 day_night_lights 📄 day_night_lights_002 📄 destroy_spawned_items 📄 destroy_spawned_items_002 📄 door_guard 📄 door_lock_item 📄 dragging_placeables 📄 encounter_on_open 📄 encounter_on_open_002 📄 fair_loot 📄 fire_burns 📄 guarded_chest 📄 kill_attacker 📄 kill_nearby 📄 lights_on_off 📄 linked_doors 📄 moveable_placeables 📄 multi_door 📄 open_doors 📄 poly_attacker 📄 polymorph_pc 📄 polymorph_pc_002 📄 random_teleport 📄 refil_chest 📄 refil_chest_002 📄 refil_chest_003 📄 refil_chest_004 📄 refil_chest_005 📄 refil_chest_006 📄 refil_chest_007 📄 remove_with_item 📄 respawner 📄 smart_doors 📄 spit_treasure 📄 talkable_placeables 📄 talking_door 📄 talking_sign 📄 talking_sign_002 📄 talking_sign_003 📄 talking_sign_004 📄 teleporting_chairs 📄 useable_bedroll 📄 useable_birdcage 📄 useable_cannon 📄 useable_catapult 📄 useable_chair 📄 useable_chair_002 📄 useable_chair_003 📄 useable_chair_004 📄 useable_couch 📄 useable_divining_pool 📄 useable_gong 📄 useable_kegs 📄 useable_kegs_002 📄 useable_placeables_002 📄 useable_sign 📄 useable_sign_002 📄 useable_sundial 📄 useable_sundial_002 📄 useable_sundial_003 📄 useable_sundial_004 📄 useable_sundial_005 📄 useable_sundial_006 📄 useable_training_dummy 📄 useable_training_dummy_002 📄 useable_training_dummy_003 📄 useable_training_dummy_004 📄 useable_trapdoor 📄 useable_trapdoor_002 📄 useable_trapdoor_003 📄 useable_trapdoor_004 📄 weapon_spawn_per_class 📄 worth