DMH-Online

Dungeon Masters Helper · Est. 2005

Placeables Scripts

NWN Script: refil_chest_002.htm

Ok I'm sure there are different variations of this, but I've been playing around with this one, and it seems to work ok. I've placed this on the on_death and on_open scripts of any chest and it works to some degree. I will flesh this out somemore to actually respawn the container as well (though I'm still a newbie in scripting).

1. Chest Respawner

2. Respawns random low treasure into chest.

3. You can uncomment parts of the script to lock chest.

4. The Script itself

NWScript:

//::////
//:: Treasure Re-Spawn Script
//:: Copyright (c) 2001 Bioware Corp.
//::////
/*
Spawns and Respawns in general purpose treasure, usable
by all classes.
*/
//::////
//:: Created By: Raasta
//:: Created On: July 6 2002
//::////
#include "NW_O2_CONINCLUDE"

void main()
object oLastOpener = GetLastOpener();

float fDelay = 30.0; //How long before the chest will respawn

DelayCommand(fDelay, GenerateLowTreasure(oLastOpener, OBJECT_SELF));

//::////
//
// The following command can be uncommented to make
// the chest lock after being used.
//
//::////

//DelayCommand(fDelay+0.5, ActionDoCommand(SetLocked(OBJECT_SELF, TRUE)));

ShoutDisturbed();

}

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All Placeables Scripts

📄 cast_haste 📄 check_fire 📄 chest_puzzle 📄 close_door 📄 close_door_002 📄 close_door_003 📄 close_door_004 📄 create_item_with_delay 📄 darklamp 📄 darklamp_002 📄 day_night_lights 📄 day_night_lights_002 📄 destroy_spawned_items 📄 destroy_spawned_items_002 📄 door_guard 📄 door_lock_item 📄 dragging_placeables 📄 encounter_on_open 📄 encounter_on_open_002 📄 fair_loot 📄 fire_burns 📄 guarded_chest 📄 kill_attacker 📄 kill_nearby 📄 lights_on_off 📄 linked_doors 📄 moveable_placeables 📄 multi_door 📄 open_doors 📄 poly_attacker 📄 polymorph_pc 📄 polymorph_pc_002 📄 random_teleport 📄 refil_chest 📄 refil_chest_002 📄 refil_chest_003 📄 refil_chest_004 📄 refil_chest_005 📄 refil_chest_006 📄 refil_chest_007 📄 remove_with_item 📄 respawner 📄 smart_doors 📄 spit_treasure 📄 talkable_placeables 📄 talking_door 📄 talking_sign 📄 talking_sign_002 📄 talking_sign_003 📄 talking_sign_004 📄 teleporting_chairs 📄 useable_bedroll 📄 useable_birdcage 📄 useable_cannon 📄 useable_catapult 📄 useable_chair 📄 useable_chair_002 📄 useable_chair_003 📄 useable_chair_004 📄 useable_couch 📄 useable_divining_pool 📄 useable_gong 📄 useable_kegs 📄 useable_kegs_002 📄 useable_placeables_002 📄 useable_sign 📄 useable_sign_002 📄 useable_sundial 📄 useable_sundial_002 📄 useable_sundial_003 📄 useable_sundial_004 📄 useable_sundial_005 📄 useable_sundial_006 📄 useable_training_dummy 📄 useable_training_dummy_002 📄 useable_training_dummy_003 📄 useable_training_dummy_004 📄 useable_trapdoor 📄 useable_trapdoor_002 📄 useable_trapdoor_003 📄 useable_trapdoor_004 📄 weapon_spawn_per_class 📄 worth