Npcs Scripts
NWN Script: tag.htm
| Author | Sticky: Post Working Scripts Here |
| Uthoroc | Posted: Wednesday, 17 July 09:03AM |
| Tag-playing kids Want some action on your town/city streets? Here is the code for some kids playing "tag". You need two or more kids with the tag "TAGCHILD" in your area, which have the spawn in condition NW_FLAG_HEARBEAT_EVENT set in their OnSpawn script. Exactly one of them needs to have the local variable "nChasing" set to 1 in the same script: SetLocalInt(OBJECT_SELF, "nChasing", 1); In the custom OnUserDefined script insert the following code in the HEARTBEAT section (nUser==1001). If you don't want them to play the whole time, you can encapsulate the code in some starting condition.
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All Npcs Scripts
📄 ambient_animations
📄 barmaid
📄 barmaid002
📄 barmaid003
📄 barmaid003a
📄 barmaid004
📄 bitch_slap
📄 blacksmith
📄 blacksmith_001
📄 blacksmith_002
📄 blacksmith_003
📄 bounty_hunter
📄 check
📄 check_pc_item
📄 check_pc_item_002
📄 cheer_pcs
📄 cook
📄 daily_activity
📄 day_merchant
📄 determine_armed
📄 drunk
📄 equip_dequip
📄 equip_dequip_002
📄 escort
📄 flee
📄 flee_001
📄 force_pc_sit
📄 gate_guard
📄 get_nearest
📄 guard_dog_002
📄 guard_patrol
📄 healer
📄 impersonation
📄 item_guardian
📄 item_guardian_002
📄 jail_cell
📄 janitor
📄 janitor_002
📄 living_statues
📄 misc_activity
📄 monolouge
📄 multi_converse
📄 night_watch
📄 npc_brawls
📄 npc_pick_pocket
📄 npc_speak_onperception
📄 npc_start_conv
📄 npc_start_conv_002
📄 npc_start_conv_003
📄 npc_start_conv_004
📄 npc_start_conv_005
📄 open_door
📄 polymorph
📄 prostitute
📄 protect_items
📄 protect_items_002
📄 random_speak
📄 random_speak_002
📄 random_speak_003
📄 random_speak_004
📄 random_speak_005
📄 random_walk2
📄 reinforcements
📄 reinforcements_002
📄 remember_conv
📄 rowdy
📄 sheath_weapons
📄 sit_and_talk
📄 sit_and_talk_002
📄 sit_in_nearest_chair
📄 smart_npc
📄 smart_sitting
📄 streetfight
📄 tag
📄 tag_001a
📄 teleport_away
📄 teleport_away_002
📄 teleport_away_003
📄 town_crier
📄 trivia_bot
📄 walk_after
📄 woodcutter
📄 worker
📄 worker_002
📄 workstation
📄 wrestling_game