DMH-Online

Dungeon Masters Helper · Est. 2005

Npcs Scripts

NWN Script: random_speak_002.htm

Author Sticky: Post Working Scripts Here
Lenkyl Greatstorm Posted: Tuesday, 25 June 04:08AM
I call this my Trash Talk script.

When attached to the onHeartbeat of a NPC it makes that NPC speak one of ten statements based on a d10 roll. I also made it so that it only finishes executing 30% of the time.

If you use this code, be sure to change the statements. Currently the NPC will say the number the computer rolled.

NWScript:
///////////
//Trash Talk Script v1.0
///////////
//This script rolls 1d10 and allows a NPC to speak based on
//Which statement the number belongs to.
///////////
//Script by Lenkyl Greatstorm
//Date Created: 6/24/02
///////////
string sSayThis;
int iTalkVolume = TALKVOLUME_TALK;
int iRollTen = d10(1);
int iTalkFlag = 0;
void main()
{
if(d100(1) > 71)            //Gives this script a 30% chance of completing
    {                       //Its execution.  Call it my anti-spam code.  (c:
    if(iRollTen != 0)       //Just in case a 0 slips in though I don't think
        {                   //It's possible.
        switch(iRollTen)    //Jump to the rolled statement number.
            {
            case 1:
            sSayThis = "One.";
            break;
            case 2:
            sSayThis = "Two.";
            break;
            case 3:
            sSayThis = "Three.";
            break;
            case 4:
            sSayThis = "Four.";
            break;
            case 5:
            sSayThis = "Five.";
            break;
            case 6:
            sSayThis = "Six.";
            break;
            case 7:
            sSayThis = "Seven.";
            break;
            case 8:
            sSayThis = "Eight.";
            break;
            case 9:
            sSayThis = "Nine.";
            break;
            case 10:
            sSayThis = "Ten.";
            break;
            } //End Switch Statement
        ActionSpeakString(sSayThis, iTalkVolume);       //Make the NPC talk
        }  //End If Statement
    }  //End If Statement
}  //End Main
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All Npcs Scripts

📄 ambient_animations 📄 barmaid 📄 barmaid002 📄 barmaid003 📄 barmaid003a 📄 barmaid004 📄 bitch_slap 📄 blacksmith 📄 blacksmith_001 📄 blacksmith_002 📄 blacksmith_003 📄 bounty_hunter 📄 check 📄 check_pc_item 📄 check_pc_item_002 📄 cheer_pcs 📄 cook 📄 daily_activity 📄 day_merchant 📄 determine_armed 📄 drunk 📄 equip_dequip 📄 equip_dequip_002 📄 escort 📄 flee 📄 flee_001 📄 force_pc_sit 📄 gate_guard 📄 get_nearest 📄 guard_dog_002 📄 guard_patrol 📄 healer 📄 impersonation 📄 item_guardian 📄 item_guardian_002 📄 jail_cell 📄 janitor 📄 janitor_002 📄 living_statues 📄 misc_activity 📄 monolouge 📄 multi_converse 📄 night_watch 📄 npc_brawls 📄 npc_pick_pocket 📄 npc_speak_onperception 📄 npc_start_conv 📄 npc_start_conv_002 📄 npc_start_conv_003 📄 npc_start_conv_004 📄 npc_start_conv_005 📄 open_door 📄 polymorph 📄 prostitute 📄 protect_items 📄 protect_items_002 📄 random_speak 📄 random_speak_002 📄 random_speak_003 📄 random_speak_004 📄 random_speak_005 📄 random_walk2 📄 reinforcements 📄 reinforcements_002 📄 remember_conv 📄 rowdy 📄 sheath_weapons 📄 sit_and_talk 📄 sit_and_talk_002 📄 sit_in_nearest_chair 📄 smart_npc 📄 smart_sitting 📄 streetfight 📄 tag 📄 tag_001a 📄 teleport_away 📄 teleport_away_002 📄 teleport_away_003 📄 town_crier 📄 trivia_bot 📄 walk_after 📄 woodcutter 📄 worker 📄 worker_002 📄 workstation 📄 wrestling_game