Npcs Scripts
NWN Script: multi_converse.htm
| Author | Sticky: Post Working Scripts Here |
| DragonTayl | Posted: Saturday, 06 July 01:36PM |
| 1) Name: Multi NPC conversation (no PC) 2) What it does: This is set of two scripts, one to trigger a conversation between two NPCs, the other to control and run through the conversation. 3) Notes: Adding more NPCs is simply a matter of increasing the NPC objects (don't forget to give them unique tags or all the script will come out of one NPC). Here's my method: Create a trigger area the PC enters to "cause" the conversation (basically, what's the eavesdropping distance?) This script goes in that trigger's OnEnter event.:
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All Npcs Scripts
📄 ambient_animations
📄 barmaid
📄 barmaid002
📄 barmaid003
📄 barmaid003a
📄 barmaid004
📄 bitch_slap
📄 blacksmith
📄 blacksmith_001
📄 blacksmith_002
📄 blacksmith_003
📄 bounty_hunter
📄 check
📄 check_pc_item
📄 check_pc_item_002
📄 cheer_pcs
📄 cook
📄 daily_activity
📄 day_merchant
📄 determine_armed
📄 drunk
📄 equip_dequip
📄 equip_dequip_002
📄 escort
📄 flee
📄 flee_001
📄 force_pc_sit
📄 gate_guard
📄 get_nearest
📄 guard_dog_002
📄 guard_patrol
📄 healer
📄 impersonation
📄 item_guardian
📄 item_guardian_002
📄 jail_cell
📄 janitor
📄 janitor_002
📄 living_statues
📄 misc_activity
📄 monolouge
📄 multi_converse
📄 night_watch
📄 npc_brawls
📄 npc_pick_pocket
📄 npc_speak_onperception
📄 npc_start_conv
📄 npc_start_conv_002
📄 npc_start_conv_003
📄 npc_start_conv_004
📄 npc_start_conv_005
📄 open_door
📄 polymorph
📄 prostitute
📄 protect_items
📄 protect_items_002
📄 random_speak
📄 random_speak_002
📄 random_speak_003
📄 random_speak_004
📄 random_speak_005
📄 random_walk2
📄 reinforcements
📄 reinforcements_002
📄 remember_conv
📄 rowdy
📄 sheath_weapons
📄 sit_and_talk
📄 sit_and_talk_002
📄 sit_in_nearest_chair
📄 smart_npc
📄 smart_sitting
📄 streetfight
📄 tag
📄 tag_001a
📄 teleport_away
📄 teleport_away_002
📄 teleport_away_003
📄 town_crier
📄 trivia_bot
📄 walk_after
📄 woodcutter
📄 worker
📄 worker_002
📄 workstation
📄 wrestling_game