DMH-Online

Dungeon Masters Helper · Est. 2005

Npcs Scripts

NWN Script: npc_start_conv_005.htm

Author Sticky: Post Working Scripts Here
EricF Posted: Tuesday, 09 July 03:05PM
Name: Item_Induced_Dialog

Description: Uses an NPC's onPerception script to have it initiate it's conversation file with a PC if the PC has a certain item in his posession. In this example a scroll is used.

Notes: Place the following in the NPC onPerception script.

NWScript:
object oSeen = GetLastPerceived();
object oScroll = GetItemPossessedBy(oSeen, "ITEM_TAG");
object oNPC = GetObjectByTag("NPC_TAG");

                    void main()
{

if(GetIsPC(oSeen) &&
GetLocalInt(oSeen,"Dlg_Init_" + GetTag(oNPC)) == FALSE &&
!IsInConversation(oNPC))

   {
     if (oScroll != OBJECT_INVALID)
     {
        AssignCommand(oSeen,ClearAllActions());
        AssignCommand(oNPC,ClearAllActions());
        AssignCommand(oNPC,ActionMoveToObject(oSeen));
        AssignCommand(oNPC,ActionStartConversation(oSeen));
     }
   }
}
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