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Dungeon Masters Helper · Est. 2005

Npcs Scripts

NWN Script: flee.htm

Author Sticky: Post Working Scripts Here
darthx86 Posted: Tuesday, 02 July 03:25AM
Hmm... Since I can't go back and zorch my previous post in this thread, I'll just post the modified version of the _NPC_Flee script here.

NWScript:
// Script bases NPC's decision to flee on perception of "ENEMY".
// NPC flees to "WAYPOINT." Put this on OnPerceived!
void main()
{
object oCreature;
object oRunTo;
int iRunLikeHell = 0;
oRunTo = GetWaypointByTag("NPC_Flee1");
oCreature = GetLastPerceived();
if (GetObjectByTag("ENEMY", 1) == oCreature)
    {
    iRunLikeHell = 1;
    }
if (iRunLikeHell = 1)
    {
    ActionMoveToObject(oRunTo, TRUE);
    }
}



This version doesn't make the NPCs "stutter" when they're fleeing. Once they see an enemy, they're off to the races. 

Requirements: Waypoints and enemy tags (documented in the script).

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