DMH-Online

Dungeon Masters Helper · Est. 2005

Areas Scripts

NWN Script: full_edge_transition_004a.htm

Script: All-in-one Area Transitioner v1.1

Notes: Thanks for waiting patiently guys - here she is, all shined up and ready to go.  Only a small change to any module that currently uses it - in the Area Tags. The new naming convention for area tags is clearly explained in the readme. Also, I included three versions of the readme file for compatibility with different programs, etc.

V1.1 has a significantly expanded featureset:
 


     

  • Only 1 script to install, period!
     
  • No Heartbeat hooks for minimum CPU hit.
     
  • Customizable settings for transition sensitivity.
     
  • Capability for totally irregular "triggers" for transitions if the user desires.
     
  • Not just N S E W transitions, but DIAGONAL area transitions as well!
     
  • Object error-handling code so it won't crash your server.
     
  • Optimized use of variables to minimize memory usage over a long period of time.
     
  • Requires VERY few changes to any existing module, other than square linked area size.
     
  • No Waypoints at all to create! A smart script KNOWS where to send the character(s).
     
  • (NEW) Monsters, NPCs, Familiars, etc - can all wander from area to area!
     
  • (NEW) Special effects for zoning to and from areas!
     
  • (NEW) Optional delayed zoning timer to minimize cheating with frequent zoning!
     
  • (NEW) Diagonal transitions that can't zone, try zoning for the two cardinal directions!
     
  • (NEW) New "Z-coordinate" system allows us to link areas in another "plane".
     
  • (NEW) Demo utilizes Palor's great "UO-style Spawner" to demonstrate creature zoning!
     
  • (NEW) Combine this script with Palor's and you can stop wandering creatures from zoning!
     
  • (NEW) Optional, enhanced Debug feedback system for world builders!
     
  • (NEW) Player feedback for movement direction when zoning!
     
  • (NEW) Optional in-game map to help players figure out where they are in your world!
     



Load up the Demo module I included with the package and check it out - wandering wolves and deer will effortlessly zone across Area borders. Run around yourself - there's a map for helping you know where you are in a crate near where you start.

The Demo utilizes Palor's UO Style Spawner Script, and constantly refreshes creatures wandering in it. I highly recommend it for people setting up a realistic world or module. Combine it with v1.1 of my script, and you can do some truly amazing things.

As always, praise/feedback/bug reports/etc are all welcome. And thanks for some great ideas to make this a premium world builder tool. Keep em coming in!

All-in-one Area Transitioner v1.1

_________________
-= Jaga
jaga-nwn@earthlink.net
Get the All-in-one Seamless Area Transitioner right here.

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All Areas Scripts

📄 ambient_npc_ani 📄 area_spawner 📄 change_lighting 📄 clean_trash_001 📄 clean_trash_002 📄 clean_trash_003 📄 despawn_mobs 📄 despawn_mobs_002 📄 disable_sound 📄 full_edge_transition_001 📄 full_edge_transition_002 📄 full_edge_transition_003 📄 full_edge_transition_004 📄 full_edge_transition_004a 📄 get_pcs 📄 guard_patrols 📄 keyed_transitions 📄 random_enc_001 📄 random_enc_002 📄 random_enc_003 📄 random_enc_004 📄 random_enc_006 📄 random_enc_009 📄 random_encounter_005 📄 random_interiors 📄 random_interiors_001a 📄 restrict_access 📄 sitting_area