Areas Scripts
NWN Script: clean_trash_003.htm
| Author | Sticky: Post Working Scripts Here |
| tealeaf | Posted: Sunday, 30 June 07:55AM |
| This is a script to create an automatic
TrashCan object that will keep your areas clean of unwanted loot that people
didn't pick up (such as countless fire beetle bellies, etc.). To use it, create a blueprint of an invisible object and put it in your palette. Name it "TrashCan". Then, attach the following script to onHeartbeat event, and the TrashCan is ready. Now, simply put an instance of this TrashCan on every zone that you want to keep clean, and you're done. If you read the script you can easily adjust how long loot stays on the ground. Currently it defaults to 20 heartbeats.
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All Areas Scripts
📄 ambient_npc_ani
📄 area_spawner
📄 change_lighting
📄 clean_trash_001
📄 clean_trash_002
📄 clean_trash_003
📄 despawn_mobs
📄 despawn_mobs_002
📄 disable_sound
📄 full_edge_transition_001
📄 full_edge_transition_002
📄 full_edge_transition_003
📄 full_edge_transition_004
📄 full_edge_transition_004a
📄 get_pcs
📄 guard_patrols
📄 keyed_transitions
📄 random_enc_001
📄 random_enc_002
📄 random_enc_003
📄 random_enc_004
📄 random_enc_006
📄 random_enc_009
📄 random_encounter_005
📄 random_interiors
📄 random_interiors_001a
📄 restrict_access
📄 sitting_area