Areas Scripts
NWN Script: change_lighting.htm
| Author | Sticky: Post Working Scripts Here |
| Rehevkor | Posted: Thursday, 04 July 09:31AM |
| Dynamic Area Lighting Change script This script allows you to have the lighting for an entire area change on-the-fly, even if you're in the area. It makes for some great quest completion effects. I can also imagine that having the entire dungeon go pitch black when the player steps on a trigger could be interesting as well The comments cover the use of it, and little has to be changed to adapt it for your own module. If you find any bugs, e-mail me and complain
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All Areas Scripts
📄 ambient_npc_ani
📄 area_spawner
📄 change_lighting
📄 clean_trash_001
📄 clean_trash_002
📄 clean_trash_003
📄 despawn_mobs
📄 despawn_mobs_002
📄 disable_sound
📄 full_edge_transition_001
📄 full_edge_transition_002
📄 full_edge_transition_003
📄 full_edge_transition_004
📄 full_edge_transition_004a
📄 get_pcs
📄 guard_patrols
📄 keyed_transitions
📄 random_enc_001
📄 random_enc_002
📄 random_enc_003
📄 random_enc_004
📄 random_enc_006
📄 random_enc_009
📄 random_encounter_005
📄 random_interiors
📄 random_interiors_001a
📄 restrict_access
📄 sitting_area