DMH-Online

Dungeon Masters Helper · Est. 2005

Areas Scripts

NWN Script: full_edge_transition_002.htm

1. Script Name: borderTrans

2. Funtionality: Allows border area transitions to be done while keeping the player's X/Y coordinate when crossing over.

3. Notes: Requires one waypoint, and one 5 line script per area. It allows north, south, east, west, north-east, north-west, south-east, and south-west transitions.

4. Script is here:

http://www.ashtech.net/~chardros/borderTrans.nss

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All Areas Scripts

📄 ambient_npc_ani 📄 area_spawner 📄 change_lighting 📄 clean_trash_001 📄 clean_trash_002 📄 clean_trash_003 📄 despawn_mobs 📄 despawn_mobs_002 📄 disable_sound 📄 full_edge_transition_001 📄 full_edge_transition_002 📄 full_edge_transition_003 📄 full_edge_transition_004 📄 full_edge_transition_004a 📄 get_pcs 📄 guard_patrols 📄 keyed_transitions 📄 random_enc_001 📄 random_enc_002 📄 random_enc_003 📄 random_enc_004 📄 random_enc_006 📄 random_enc_009 📄 random_encounter_005 📄 random_interiors 📄 random_interiors_001a 📄 restrict_access 📄 sitting_area