DMH-Online

Dungeon Masters Helper · Est. 2005

PCs Scripts

NWN Script: pc_respawn.htm

Quick respawn point change
by kludge

OK ... this is how I did it

else
if (sArea == "M3Q2I")
{
sDestTag = "WP_ALTERNATE_SPWN";
}
//go to church start to respawn in Psychothriller
else
sDestTag = "ChurchStartPoint";
//ChurchStartPoint is the tag for a waypoint in the starting area//
if (GetIsObjectValid (GetObjectByTag(sDestTag)))
{

Find this section of the on respawn script in module
properties/events put in the two lines I did
else
sDestTag ="tag_of your_respawn_waypoint";

You need top make a waypoint with the tag you want
at your desider respawn location.
This will move the respawn point, but still impose no
penalties.

_________________
Play where it means your life!
Psychothriller
http://www.psychothriller.com
Centurion, USB

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All PCs Scripts

📄 adjust_faction 📄 alt_idle_pc_anim 📄 bleeding 📄 bleeding_002 📄 bleeding_003 📄 bleeding_004 📄 creature_item 📄 drop_items 📄 force_zone 📄 give_pc_item 📄 inspect_inv 📄 limited_druid 📄 move_items_to_container 📄 notify_of_loot 📄 pc_respawn 📄 pc_respawn_002 📄 pc_respawn_003 📄 pc_respawn_004 📄 pc_respawn_005 📄 pc_respawn_006 📄 pc_respawn_007 📄 remove_neg 📄 save_spots 📄 strip_inv_give_gold 📄 strip_inv_plot 📄 subraces 📄 subraces_002 📄 voting