Script Name: Locked Door Conversation
What it Does: Have a locked Door Begin a Dialog Conversation with a
player
NOTES:
1. Create your conversation.
2. Create your script
NWScript:
void main()
{
object oObjectToDialog = GetClickingObject();
string sResRef=" your_conversation ";
BeginConversation(sResRef, oObjectToDialog);
}
3. Right click your door on the map.
4. Set you properties for the door.
A) Lock your door and set your OLDC and CLDC
B) Under Scripts - Place the name of your script [selectable via drop
down list]
C) Under Advanced - change belongs to faction to commoner
D) Under Advanced - change conversation to your particular conversation
E) Press OK
4. Additional options that I am using is Auto Opening the door on
successful yes to open door. Auto Close the door after the door opens
with a loud click.
If anyone has any questions please feel free to ask.
_________________
Stephen M. LaBar, Jr.
Visit me on my personal site at:
http://www.labar.com/nwn
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