Conversing with Inanimate Objects
I have my sign doing a full conversation. Not much different than what
was done above, but here goes anyway. And this goes, of course, into the
OnUsed script of the appropriate placeable.
NWScript: void main()
{
object oUser = GetLastUsedBy();
ActionStartConversation(oUser, "knightfalls");
}
Nothing to it
_________________
"I think, therefore I am."
But sometimes I do stupid things while I'm not thinking. If I'm not
thinking, then I don't exist. If I don't exist, then who is really doing
these stupid things and blaming them on me?
|