Author Sticky: Post Working Scripts Here
Daamon Posted: Saturday, 29 June 05:18AM
Conversing with Inanimate Objects

I have my sign doing a full conversation. Not much different than what was done above, but here goes anyway. And this goes, of course, into the OnUsed script of the appropriate placeable.

NWScript:
void main()

{

    object oUser = GetLastUsedBy();

    ActionStartConversation(oUser, "knightfalls");

}



Nothing to it
_________________
"I think, therefore I am."

But sometimes I do stupid things while I'm not thinking. If I'm not thinking, then I don't exist. If I don't exist, then who is really doing these stupid things and blaming them on me?