| Author |
Sticky: Post
Working Scripts Here |
| Nos-NR
|
Posted: Thursday, 25 July 10:53PM |
Woa, worlds fastest reply. Ok thanks. Here
goes
1. Script Name: Rowdy Drinking Friends
2. What it does: Makes 2 characters drink and act merry, one is abusive,
and a drunkard, e.g. waves his sword around, gets leery, the other will
apolagise for his friend and drink etc...
3. Notes: Right, create 2 characters, give them defined tags, such as "smallDwarf",
and "smallHalfling", then stick this in the UserDefined Script. So that
on heartbeat this script is called. Enjoy. They are quite amusing to
watch.
4. The Script itself
NWScript:
void main()
{
int nUser = GetUserDefinedEventNumber();
int randomNumber1 = Random(10);
int randomNumber2 = Random(6);
int booleanFlag;
object oDwarf = GetObjectByTag("smallDwarf");
object oHalfling = GetObjectByTag("smallHalfling");
if(nUser == 1001)
{
if(GetIsObjectValid(oHalfling) == TRUE)
{
if(GetIsDead(oHalfling) == FALSE)
{
booleanFlag = TRUE;
}
}
if(GetIsObjectValid(oDwarf) == TRUE)
{
if(GetIsDead(oDwarf) == FALSE)
{
switch(randomNumber1)
{
case 1:
{
switch(Random(5))
{
case 0:
{
AssignCommand(oDwarf, ActionSpeakString("What are you looking at?", 5));
break;
}
case 1:
{
AssignCommand(oDwarf, ActionSpeakString("You and whos army?", 5));
break;
}
case 2:
{
AssignCommand(oDwarf, ActionSpeakString("Who you calling shorty?", 5));
break;
}
case 3:
{
AssignCommand(oDwarf, ActionSpeakString("I outa whoop your sorry behind.", 5));
break;
}
case 4:
{
AssignCommand(oDwarf, ActionSpeakString("Come get some!", 5));
break;
}
}
AssignCommand(oDwarf, ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT, 1.0, 3.0));
if(booleanFlag == TRUE)
{
switch(randomNumber2)
{
case 0:
{
AssignCommand(oHalfling, ActionSpeakString("Please excuse my friend. He is... a little drunk"));
break;
}
case 1:
{
string tempString = ("Gee " + GetName(oDwarf) + ". You really shouldn't say those things.");
AssignCommand(oHalfling, ActionSpeakString(tempString));
break;
}
case 2:
{
AssignCommand(oHalfling, ActionSpeakString("I'm really sorry about this I will take him home real soon!"));
break;
}
}
}
break;
}
case 2:
{
AssignCommand(oDwarf, ActionSpeakString("Yea!", 5));
AssignCommand(oDwarf, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1, 1.0, 2.0));
if(booleanFlag == TRUE)
{
switch(Random(4))
{
case 2:
{
AssignCommand(oHalfling, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY1, 1.0, 2.0));
break;
}
case 3:
{
AssignCommand(oHalfling, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2, 1.0, 2.0));
break;
}
case 4:
{
AssignCommand(oHalfling, ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY3, 1.0, 2.0));
break;
}
}
}
break;
}
case 3:
{
AssignCommand(oDwarf, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK, 1.0, 6.0));
if(booleanFlag == TRUE)
{
switch(Random(2))
{
case 0:
{
AssignCommand(oHalfling, ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK, 1.0, 2.0));
break;
}
}
}
break;
}
case 4:
{
AssignCommand(oDwarf, ActionPlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD));
break;
}
case 5:
{
AssignCommand(oDwarf, ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK, 1.0, 3.0));
break;
}
case 6:
{
object oInventoryItem = GetFirstItemInInventory(oDwarf);
AssignCommand(oDwarf, ActionEquipItem(oInventoryItem, INVENTORY_SLOT_RIGHTHAND));
AssignCommand(oDwarf, ActionSpeakString("I outa run... you through with this here blade.", 5));
if(booleanFlag == TRUE)
{
AssignCommand(oHalfling, ActionPlayAnimation(ANIMATION_FIREFORGET_STEAL));
AssignCommand(oHalfling, ActionSpeakString("Don't get that thing out here, it'l get you hurt.", 5));
}
AssignCommand(oDwarf, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK, 2.0, 6.0));
AssignCommand(oDwarf, ActionUnequipItem(oInventoryItem));
break;
}
}
}
}
}
}
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