Author Sticky: Post Working Scripts Here
mcbane Posted: Saturday, 22 June 04:48AM
This is a script that allows an npc to polymorph into a pixie with a conversation trigger. It also includes a pretty cool effect when changing. I'm sure it would be easy enought to replace the pixie with another model if you would like.
NWScript:
void main()

{                effect eVis = EffectVisualEffect (VFX_FNF_SUMMON_UNDEAD);

DelayCommand(1.0, ApplyEffectAtLocation (DURATION_TYPE_INSTANT, eVis, GetLocation(OBJECT_SELF)));

    effect eShape = EffectPolymorph (POLYMORPH_TYPE_PIXIE);

    DelayCommand(1.0, ApplyEffectToObject (DURATION_TYPE_PERMANENT, eShape, OBJECT_SELF));

}



Credit goes to OndoFrigton for this one.