| Author: | Shadow_Maker185 |
| Author Website: | n/a |
| Script Name: | Visual Effect @ Waypoint |
| Description: | ... |
| Instructions on Use: | ... |
Script 1:
| void main() { //:This is for a creature to move to ONE waypoint { object oWaypoint = GetObjectByTag( "type in here the name of the waypoint" ); location lWaypointLocation = GetLocation( oWaypoint ); ActionMoveToLocation( lWaypointLocation ); } //:this is for the creature to cast the visual affect { object oWP = GetWaypointByTag("type in your waypoint here"); location locWP = GetLocation(oWP); effect effVFX = EffectVisualEffect(type in the visual affct you want...for me it wasVFX_FNF_TIME_STOP...that is the timestop effect,FALSE); ActionMoveToLocation(locWP); ActionDoCommand(ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, effVFX, locWP, 30.0f)); } } |