| Author | Sticky: Post Working Scripts Here |
| Nirran | Posted: Sunday, 14 July 01:42PM |
| ok what this is more of a way to keep int's
and jurnal entries when players log off of persistant worlds essentialy it creataes a item that is whatever you want and epuips it in the armor creature slot,then when you set your int's,instead of using int's,create a small misc item and euip it on the applicable pc,when that item is no longer valid(ie the int changed) destroy it and create the applicable one.this requiers a custom item for every int state.the thing to do is create a container(or use one in the game,i dont think it matters)when the charracter loggs on the first time,then when quest 1 is accepted,instead of jurnal on this,create item and equip it in the slot,and have your trigger(i used on heartbeat)check to see if the item is possessedby() and if it is,jurnal update,then in conversation with the quest related npc's,check for the applicable item(i check for it in the slot),these are my simple scripts,i left in the debugging lines. create container and equip it
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| Author | Sticky: Post Working Scripts Here |
| Nirran | Posted: Sunday, 14 July 02:03PM |
| well since i cant edit ill finnish what i
started above (both of those scritpts only create the items neccesary,well really the bag is the only one nessesary,and your specific items) oh change the "it" and "bag" in the above scripts to what your items are check if pc posseses the item
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