Author Sticky: Post Working Scripts Here
rwartow Posted: Tuesday, 23 July 01:19AM
Float Delay with Warning. Warns player by sound object that floating text is about to appear over player's head, then slows down floating text for easier and longer reading. Script goes in "OnEnter" of a Trigger Event slot.

NWScript:
void main()

{

object oPC = GetEnteringObject();

//Create new or use existing sound to warn player

 SoundObjectPlay(GetObjectByTag("BellRings"));

//Blank strings between text lines slow scroll 

 FloatingTextStringOnCreature("", oPC);

 FloatingTextStringOnCreature("Slow floating text", oPC);

 FloatingTextStringOnCreature("", oPC);

 FloatingTextStringOnCreature("is easier to read", oPC);

 FloatingTextStringOnCreature("", oPC);

 FloatingTextStringOnCreature("for my old eyes!", oPC);

}