NWScript:void main() { object myDoor; myDoor = GetNearestObjectByTag("Door1"); if(GetLocked(myDoor)) { ActionPlayAnimation ( ANIMATION_PLACEABLE_ACTIVATE); SetLocked(myDoor, FALSE); ActionOpenDoor(myDoor); } else if(!GetLocked(myDoor)) { PlayAnimation( ANIMATION_PLACEABLE_DEACTIVATE ); SetLocked(myDoor, TRUE); ActionCloseDoor(myDoor); } }
void main() { object myDoor; myDoor = GetNearestObjectByTag("Door1"); if(GetLocked(myDoor)) { ActionPlayAnimation ( ANIMATION_PLACEABLE_ACTIVATE); SetLocked(myDoor, FALSE); ActionOpenDoor(myDoor); } else if(!GetLocked(myDoor)) { PlayAnimation( ANIMATION_PLACEABLE_DEACTIVATE ); SetLocked(myDoor, TRUE); ActionCloseDoor(myDoor); } }