NWScript:
void main()
{
int nDiceRoll = d100(1);
if(nDiceRoll <= 10)
{
CreateItemOnObject("item", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 20)
{
CreateItemOnObject("item,", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 30)
{
CreateItemOnObject("item", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 40)
{
CreateItemOnObject("item", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 50)
{
CreateItemOnObject("item", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 60)
{
CreateItemOnObject("item", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 70)
{
CreateItemOnObject("item", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 80)
{
CreateItemOnObject("item", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 90)
{
CreateItemOnObject("item", OBJECT_SELF, 1);
}
else if(nDiceRoll <= 95)
{
CreateItemOnObject("item", OBJECT_SELF, 1);
}
else
CreateItemOnObject("item", OBJECT_SELF, 1);
}