Script: All-in-one Area Transitioner
v1.1
Notes: Thanks for waiting patiently guys -
here she is, all shined up and ready to go. Only a
small change to any module that currently uses it - in the Area
Tags. The new naming convention for area tags is clearly
explained in the readme. Also, I included three versions of the
readme file for compatibility with different programs, etc.
V1.1 has a significantly expanded featureset:
- Only 1 script to install, period!
- No Heartbeat hooks for minimum CPU hit.
- Customizable settings for transition sensitivity.
- Capability for totally irregular "triggers" for
transitions if the user desires.
- Not just N S E W transitions, but DIAGONAL area
transitions as well!
- Object error-handling code so it won't crash your server.
- Optimized use of variables to minimize memory usage over a
long period of time.
- Requires VERY few changes to any existing module, other
than square linked area size.
- No Waypoints at all to create! A smart script KNOWS where
to send the character(s).
- (NEW) Monsters, NPCs, Familiars, etc - can all wander from
area to area!
- (NEW) Special effects for zoning to and from areas!
- (NEW) Optional delayed zoning timer to minimize cheating
with frequent zoning!
- (NEW) Diagonal transitions that can't zone, try zoning for
the two cardinal directions!
- (NEW) New "Z-coordinate" system allows us to link areas in
another "plane".
- (NEW) Demo utilizes Palor's great "UO-style Spawner" to
demonstrate creature zoning!
- (NEW) Combine this script with Palor's and you can stop
wandering creatures from zoning!
- (NEW) Optional, enhanced Debug feedback system for world
builders!
- (NEW) Player feedback for movement direction when zoning!
- (NEW) Optional in-game map to help players figure out
where they are in your world!
Load up the Demo module I included with the package and check it
out - wandering wolves and deer will effortlessly zone across
Area borders. Run around yourself - there's a map for helping
you know where you are in a crate near where you start.
The Demo utilizes Palor's UO Style Spawner Script, and
constantly refreshes creatures wandering in it. I highly
recommend it for people setting up a realistic world or module.
Combine it with v1.1 of my script, and you can do some truly
amazing things.
As always, praise/feedback/bug reports/etc are all welcome. And
thanks for some great ideas to make this a premium world builder
tool. Keep em coming in!
All-in-one Area Transitioner v1.1
_________________
-= Jaga
jaga-nwn@earthlink.net
Get the All-in-one Seamless Area Transitioner
right here.
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