| Author | Sticky: Post Working Scripts Here |
| CainFortea | Posted: Wednesday, 26 June 05:44AM |
| Script Name: Liching on Death What it does: Instead of teleporting players back to a spot, and basically making it so that they take about 5 seconds to come back to the middle of the fight, this script makes it so that when a PC dies, he resurects right where he is standing. And has some bonuses (That of a Lich). However, if they die while liched, they are dead. Can not be resurected. They're bodies become usable (I *think* that means you can root through their inventory. Not sure). They're bodies do not go away after a short period of time. Basically makes death a more important issue, without totally shafting your characters. Implementation: The script goes into the normal resurection script that came with the game, called nw_o0_respawn. Just remove all code in the script from the line above "string sDestTag = "NW_DEATH_TEMPLE" all the way up to (but not including) "void main()" Then simply paste the code that is included here. Then go down to the bottom and rem out this line: AssignCommand (oRespawner, JumpToLocation(GetLocation (oSpawnPoint))); Then, create an object in your custom item pallet in your module. (Not sure, but I think it needs to be in every area. If someone finds this out, please send a message my way) Create a dagger, that has all the properties of the creature item "Lich Properties". Make sure the blueprint ResRef tag is "lichclaw". Special Thanks: Thanks go to Ayrizale for his "Give PCs special powers" which I used in here, and the folks who wrote the normal resurection script. Here we go.
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