Code:
///////////////////////////////////////////////////
// Forces all player inventory to become Identified
// Created by: Jaga Te'lesin
///////////////////////////////////////////////////
int IdPlayerInv(object oPlayer)
{
int nIndex = 0;
object oItem = GetFirstItemInInventory(oPlayer);
while(oItem != OBJECT_INVALID)
{
SetIdentified(oItem,1);
oItem = GetNextItemInInventory(oPlayer);
}
oItem = GetItemInSlot(nIndex,oPlayer);
while(oItem != OBJECT_INVALID)
{
SetIdentified(oItem,1);
++nIndex;
oItem = GetItemInSlot(nIndex,oPlayer);
}
return 1;
}